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Daniele Loiacono
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Player modeling
GN Yannakakis, P Spronck, D Loiacono, E André
Dagstuhl Publishing, 2013
2782013
Simulated car racing championship 2009: Competition software manual
D Loiacono, L Cardamone, PL Lanzi
Dipartimento di Elettronica e Informazione, Politecnico di Milano, Milan …, 2009
142*2009
The 2009 simulated car racing championship
D Loiacono, PL Lanzi, J Togelius, E Onieva, DA Pelta, MV Butz, ...
IEEE Transactions on Computational Intelligence and AI in Games 2 (2), 131-147, 2010
1292010
Interactive evolution for the procedural generation of tracks in a high-end racing game
L Cardamone, D Loiacono, PL Lanzi
Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011
1122011
Learning to overtake in TORCS using simple reinforcement learning
D Loiacono, A Prete, PL Lanzi, L Cardamone
IEEE Congress on Evolutionary Computation, 1-8, 2010
1102010
The wcci 2008 simulated car racing competition
D Loiacono, J Togelius, PL Lanzi, L Kinnaird-Heether, SM Lucas, ...
2008 IEEE Symposium On Computational Intelligence and Games, 119-126, 2008
952008
Searching for the optimal racing line using genetic algorithms
L Cardamone, D Loiacono, PL Lanzi, AP Bardelli
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
912010
Learning drivers for TORCS through imitation using supervised methods
L Cardamone, D Loiacono, PL Lanzi
2009 IEEE symposium on computational intelligence and games, 148-155, 2009
892009
Generalization in the XCSF classifier system: Analysis, improvement, and extension
PL Lanzi, D Loiacono, SW Wilson, DE Goldberg
Evolutionary Computation 15 (2), 133-168, 2007
87*2007
Evolving competitive car controllers for racing games with neuroevolution
L Cardamone, D Loiacono, PL Lanzi
Proceedings of the 11th Annual conference on Genetic and evolutionary …, 2009
832009
On-line neuroevolution applied to the open racing car simulator
L Cardamone, D Loiacono, PL Lanzi
2009 IEEE Congress on Evolutionary Computation, 2622-2629, 2009
772009
Automatic track generation for high-end racing games using evolutionary computation
D Loiacono, L Cardamone, PL Lanzi
IEEE Transactions on computational intelligence and AI in games 3 (3), 245-259, 2011
702011
Extending XCSF beyond linear approximation
PL Lanzi, D Loiacono, SW Wilson, DE Goldberg
Proceedings of the 7th annual conference on Genetic and evolutionary …, 2005
662005
Doom level generation using generative adversarial networks
E Giacomello, PL Lanzi, D Loiacono
2018 IEEE Games, Entertainment, Media Conference (GEM), 316-323, 2018
612018
A multi-objective genetic algorithm for design space exploration in high-level synthesis
F Ferrandi, PL Lanzi, D Loiacono, C Pilato, D Sciuto
2008 IEEE Computer Society Annual Symposium on VLSI, 417-422, 2008
602008
Prediction update algorithms for XCSF: RLS, kalman filter, and gain adaptation
PL Lanzi, D Loiacono, SW Wilson, DE Goldberg
Proceedings of the 8th annual conference on Genetic and evolutionary …, 2006
572006
Learning to drive in the open racing car simulator using online neuroevolution
L Cardamone, D Loiacono, PL Lanzi
IEEE Transactions on Computational Intelligence and AI in Games 2 (3), 176-190, 2010
502010
A genetic algorithm tool for conceptual structural design with cost and embodied carbon optimization
A Kanyilmaz, PRN Tichell, D Loiacono
Engineering Applications of Artificial Intelligence 112, 104711, 2022
422022
Evolving maps for match balancing in first person shooters
PL Lanzi, D Loiacono, R Stucchi
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
422014
A cheating detection framework for unreal tournament iii: A machine learning approach
L Galli, D Loiacono, L Cardamone, PL Lanzi
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 266-272, 2011
412011
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