Josef Buchner
Josef Buchner
St. Gallen University of Teacher Education
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Cited by
Cited by
A framework for the use of immersive virtual reality in learning environments
M Mulders, J Buchner, M Kerres
International Journal of Emerging Technologies in Learning (iJET) 15 (24 …, 2020
How to create Educational Videos: From watching passively to learning actively
J Buchner
R&E-SOURCE: Open Online Journal for Research and Education 12, 1-10, 2018
The impact of augmented reality on cognitive load and performance: A systematic review
J Buchner, K Buntins, M Kerres
Journal of Computer Assisted Learning 38 (1), 285-303, 2022
Promoting intrinsic motivation with a mobile augmented reality learning environment
J Buchner, J Zumbach
Proceedings of the 14th International Conference Mobile Learning 2018, 55-61, 2018
Lernen mit immersiver Virtual Reality: Didaktisches Design und Lessons Learned
J Buchner, D Aretz
MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, 195-216, 2020
A systematic map of research characteristics in studies on augmented reality and cognitive load
J Buchner, K Buntins, M Kerres
Computers and Education Open 2, 100036, 2021
Augmented Reality in Teacher Education: A Framework to support Teachers' Technological Pedagogical Content Knowledge
J Buchner, J Zumbach
Italian Journal of Educational Technology 28 (2), 106-120, 2020
There Is Nothing to See. Or Is There?: Visualizing Language Through Augmented Reality
J Buchner, J Weißenböck
Recent Tools for Computer-and Mobile-Assisted Foreign Language Learning, 170-193, 2020
Offener Unterricht mit Augmented Reality
J Buchner
Erziehung und Unterricht 167 (7-8), 68-73, 2017
Generative learning strategies do not diminish primary students’ attitudes towards augmented reality
J Buchner
Education and Information Technologies 27 (1), 701-717, 2022
Beyond the horizon: Integrating immersive learning environments in the everyday classroom
A Dengel, J Buchner, M Mulders, J Pirker
2021 7th International Conference of the Immersive Learning Research Network …, 2021
Das digi.kompP Kompetenzmodell
G Brandhofer, A Kohl, T Miglbauer, Marlene, Narosy, J Buchner, ... …, 2016
Offener Geschichtsunterricht mit Augmented Reality
J Buchner
Medienimpulse, 1-8, 2017
Students as designers of augmented reality: Impact on learning and motivation in computer science
J Buchner, M Kerres
Multimodal Technologies and Interaction 5 (8), 41, 2021
Lernen in immersiven virtuellen Welten aus der Perspektive der Mediendidaktik
M Mulders, J Buchner
Medienimpulse 58 (02), 23 Seiten-23 Seiten, 2020
The potential of 3D virtual reality (VR) for language learning: an overview
A Andujar, J Buchner
Proceedings of the 15th International Conference Mobile Learning, 153-156, 2019
Learning with a digital escape room game: before or after instruction?
J Buchner, M Rüter, M Kerres
Research and practice in technology enhanced learning 17 (1), 10, 2022
Escape the Fake: Development and evaluation of an augmented reality escape room game for fighting fake news
I Paraschivoiu, J Buchner, R Praxmarer, T Layer-Wagner
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
Work-in-Progress–The ARI2VE Model for Augmented Reality Books
J Buchner, A Jeghiazaryan
2020 6th international conference of the immersive learning research network …, 2020
Virtuelle Realität: Immersion als Erlebnisdimension beim Lernen mit visuellen Informationen
M Kerres, M Mulders, J Buchner
MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 47 …, 2022
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