Immersive collaborative environments for teaching and learning traditional design L Ştefan Procedia-Social and Behavioral Sciences 51, 1056-1060, 2012 | 41 | 2012 |
The 3D UPB mixed reality campus: Challenges of mixing the real and the virtual A Moldoveanu, A Gradinaru, OM Ferche, L Ştefan 2014 18th International Conference on System Theory, Control and Computing …, 2014 | 25 | 2014 |
Evaluating a Mixed-Reality 3D Virtual Campus with Big Data and Learning Analytics: A Transversal Study L Stefan, F Moldoveanu, D Gheorghiu Journal of e-Learning and Knowledge Society 12 (2), 41-54, 2016 | 21 | 2016 |
Mobile technologies and the use of augmented reality for saving the immaterial heritage D Arnold, J Kaminski, F Niccolucci, A Stork | 21 | 2012 |
Augmenting the Archaeological Record with Art: The Time Maps Project D Gheorghiu, L Ştefan Augmented Reality Art: From an Emerging Technology to a Novel Creative …, 2014 | 17 | 2014 |
Game-based learning with Augmented Reality-from technology's affordances to game design and educational scenarios L Stefan, F Moldoveanu The International Scientific Conference eLearning and Software for Education …, 2013 | 17 | 2013 |
Blended learning in a mixed reality-based 3d multi-user virtual environment L Stefan, F Moldoveanu, A Moldoveanu The International Scientific Conference eLearning and Software for Education …, 2014 | 16 | 2014 |
Virtual worlds in online Education and Training–an evaluation report L Ştefan Conference proceedings of» eLearning and Software for Education «(eLSE) 12 …, 2016 | 15 | 2016 |
Ubiquitous Learning Solutions for Remote Communities--A Case Study for K-12 Classes in a Romanian Village L Ştefan, D Gheorghiu, F Moldoveanu, A Moldoveanu 2013 19th International Conference on Control Systems and Computer Science …, 2013 | 15 | 2013 |
GAMIFIED 3D VIRTUAL LEARNING ENVIRONMENT FOR IMPROVED STUDENTS'MOTIVATION AND LEARNING EVALUATION. A CASE STUDY ON" 3DUPB" CAMPUS. L Stefan, F Moldoveanu eLearning & Software for Education, 2015 | 12 | 2015 |
3D Online Virtual Museum as e-learning tool D Gheorghiu, L źtefan Proceedings of the 6th International Conference on Computer Supported …, 2014 | 12 | 2014 |
Participative teaching for K-12 students with mobile devices and social networks L Ştefan, D Gheorghiu Proceedings of SMART 2013–Social media in Academia: Research and Teaching, 7-9, 2013 | 12 | 2013 |
Virtual Museums: Dealing with Cultural Identity in the Digital Age. D Gheorghiu, L Ştefan eLearning & Software for Education 4, 2019 | 10 | 2019 |
Augmented Virtuality as an instrument for a better learning of history D Gheorghiu, L Stefan Proceedings of the 13th International Conference on Virtual Learning (ICVL …, 2018 | 10 | 2018 |
E-Learning and the process of studying in virtual contexts D Gheorghiu, L Ştefan, A Rusu E-Learning Paradigms and Applications: Agent-based Approach, 65-95, 2014 | 10 | 2014 |
Augmenting Immersion: The Implementation Of The Real World In Virtual Reality D Gheorghiu, L Ştefan Proceedings of The 20th International Conference on Cultural Heritage and …, 2016 | 9 | 2016 |
Prototyping 3D virtual learning environments with X3D-based content and visualization tools L Stefan, S Hermon, M Faka BRAIN. Broad Research in Artificial Intelligence and Neuroscience 9, 6-20, 2018 | 7 | 2018 |
E-LEARNING PORTALS AND MOBILE PERSONAL LEARNING ENVIRONMENTS AS NEW LEARNING ECOSYSTEMS. D GHEORGHIU, L ŞTEFAN eLearning & Software for Education, 2015 | 7 | 2015 |
In Between: Experiencing Liminality+ Interview, Statement, Artwork DÅŸ Gheorghiu, L Åžtefan Leonardo Electronic Almanac 19 (1), 2013 | 7 | 2013 |
Immersing into the past: an augmented reality method to link tangible and intangible heritage D Gheorghiu, L Ștefan PLURAL. History, Culture, Society, 91-102, 2020 | 6 | 2020 |