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Athanasios Christopoulos
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Cited by
Year
A Systematic Mapping Review of Augmented Reality Applications to Support STEM Learning in Higher Education
S Mystakidis, A Christopoulos, N Pellas
Education and Information Technologies, 1-45, 2021
1962021
A Scoping Review of Immersive Virtual Reality in STEM Education
N Pellas, A Dengel, A Christopoulos
IEEE Transactions on Learning Technologies 13 (4), 748-761, 2020
1952020
Increasing Student Engagement Through Virtual Interactions: How?
A Christopoulos, M Conrad, M Shukla
Virtual Reality 22 (4), 353-369, 2018
1292018
Integration of Educational Technology During The Covid-19 Pandemic: An Analysis of Teacher and Student Receptions
A Christopoulos, P Sprangers
Cogent Education 8 (1), 1964690, 2021
1142021
ARLEAN: An Augmented Reality Learning Analytics Ethical Framework
A Christopoulos, S Mystakidis, N Pellas, MJ Laakso
Computers 10 (8), 92, 2021
622021
A Learning Analytics Theoretical Framework for STEM Education Virtual Reality Applications
A Christopoulos, N Pellas, MJ Laakso
Education Sciences 10 (11), 317-332, 2020
572020
Limits and Virtues of Educational Technology in Elementary School Mathematics
A Christopoulos, H Kajasilta, T Salakoski, MJ Laakso
Journal of Educational Technology Systems 49 (1), 59-81, 2020
492020
Teacher Perceptions on Virtual Reality Escape Rooms For Stem Education
S Mystakidis, A Christopoulos
Information 13 (3), 136, 2022
482022
Multimodal Technologies in Precision Education: Providing New Opportunities or Adding More Challenges?
UB Qushem, A Christopoulos, SS Oyelere, H Ogata, MJ Laakso
Education sciences 11 (7), 338, 2021
472021
Design, Development, and Evaluation of A Virtual Reality Serious Game for School Fire Preparedness Training
S Mystakidis, J Besharat, G Papantzikos, A Christopoulos, C Stylios, ...
Education Sciences 12 (4), 281, 2022
412022
Escaping The Cell: Virtual Reality Escape Rooms in Biology Education
A Christopoulos, S Mystakidis, E Cachafeiro, MJ Laakso
Behaviour & Information Technology, 1-18, 2022
352022
A Learning Analytics Conceptual Framework For Augmented Reality-Supported Educational Case Studies
I Kazanidis, N Pellas, A Christopoulos
Multimodal Technologies and Interaction 5 (3), 9, 2021
352021
The Effects of Augmented Reality‐Supported Instruction in Tertiary‐Level Medical Education
A Christopoulos, N Pellas, J Kurczaba, R Macredie
British Journal of Educational Technology, 2021
332021
A Systematic Literature Review on The User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education
N Pellas, S Mystakidis, A Christopoulos
Multimodal Technologies and Interaction 5 (6), 28, 2021
302021
Interaction with Educational Games in Hybrid Virtual Worlds
A Christopoulos, M Conrad, M Shukla
Journal of Educational Technology Systems 46 (4), 385-413, 2018
252018
Objects, Worlds, and Students: Virtual Interaction in Education
A Christopoulos, M Conrad, M Shukla
Education Research International 2014, 1-20, 2014
182014
Gamification in Education
A Christopoulos, S Mystakidis
142023
Integration of educational technology during the COVID-19 pandemic: An analysis of teacher and student receptions. Cogent Education, 8 (1), 1964690
A Christopoulos, P Sprangers
DOI 2331186, 2021.1964690, 2021
142021
The Added Value of the Hybrid Virtual Learning Approach: Using Virtual Environments in the Real Classroom
A Christopoulos, M Conrad, M Shukla
Integrating Multi-User Virtual Environments in Modern Classrooms, 259-279, 2018
132018
How Do Students ‘Really’ Interact with Virtual Worlds? The Influence of Proper Induction for Virtual Interactions
A Christopoulos, M Conrad, M Shukla
8th International Conference on Computer Supported Education 1, 43-54, 2016
132016
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Articles 1–20