Benchmarking brain-computer interfaces outside the laboratory: the cybathlon 2016 D Novak, R Sigrist, NJ Gerig, D Wyss, R Bauer, U Götz, R Riener Frontiers in neuroscience 11, 756, 2018 | 39 | 2018 |
Go with the dual flow: evaluating the psychophysiological adaptive fitness game environment “Plunder Planet” AL Martin-Niedecken, U Götz Serious Games: Third Joint International Conference, JCSG 2017, Valencia …, 2017 | 32 | 2017 |
Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents AL Martin-Niedecken, U Götz Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 26 | 2016 |
Serious Moral Games: Erfassung und Vermittlung moralischer Werte durch Videospiele M Christen, F Faller, U Götz, C Müller Edition ZHdK, 2012 | 20* | 2012 |
Design and evaluation of user-centered exergames for patients with multiple sclerosis: multilevel usability and feasibility studies A Schättin, S Häfliger, A Meyer, B Früh, S Böckler, Y Hungerbühler, ... JMIR Serious Games 9 (2), e22826, 2021 | 17 | 2021 |
The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real A Gerber, U Goetz | 16* | 2019 |
Serious moral games. Analyzing and engaging moral values through video games. M Christen, F Faller, U Götz, C Müller Erfassung und Vermittlung moralischer Werte durch Videospiele [Analyzing and …, 2012 | 16 | 2012 |
Load and Support U Götz Space Time Play, 134-137, 2007 | 15 | 2007 |
“Gabarello v. 1.0” and “Gabarello v. 2.0”: Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood AL Martin, U Götz, C Müller, R Bauer Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014 | 11 | 2014 |
A virtual reality system for robot-assisted gait training based on game design principles U Götz, K Brütsch, R Bauer, F Faller, R Spoerri, A Meyer-Heim, R Riener, ... 2011 International Conference on Virtual Rehabilitation, 1-2, 2011 | 10 | 2011 |
» IMIC «–innovative movement therapies in childhood AL Martin, U Götz, R Bauer, C Dettmers, PW Schönle, C Weiller Neurologie & Rehabilitation 20, 215-225, 2014 | 8 | 2014 |
Architectonics of Game Spaces A Gerber, U Götz The Spatial Logic of the Virtual and Its Meaning for the Real, Bielefeld …, 2019 | 6 | 2019 |
Serious-game-Design für die Psychotherapie U Götz, B Suter Update-Verlag, 2007 | 6 | 2007 |
On the Evolution of Narrative Mechanics in Open-World Games U Götz Media Studies| Volume 82, 161, 2021 | 5 | 2021 |
From Asteroids to Architectoids. Close Encounters between Architecture and Game Design. U Götz Architectonics of Game Spaces. The Spatial Logic of the Virtual and Its …, 2019 | 5* | 2019 |
Challenges for Serious Game Design: Designing the Game-Based Neurocognitive Research Software “Hotel Plastisse” U Götz, M Kocher, R Bauer, C Müller, B Meilick Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016 | 5 | 2016 |
“RehabConnex”: A middleware for the flexible connection of multimodal game applications with input devices used in movement therapy and physical exercising AL Martin-Niedecken, R Bauer, R Mauerhofer, U Götz 2015 IEEE Conference on Computational Intelligence and Games (CIG), 496-502, 2015 | 5 | 2015 |
Development of task-specific RehabGame settings for robot-assisted pédiatrie movement therapies AL Martin, U Götz, R Bauer 2014 IEEE Games Media Entertainment, 1-4, 2014 | 5 | 2014 |
AWWWARE–a “game for teaching” to improve children’s internet literacy C Müller, D Petko, U Götz Serious games—theory, technology & practice 1, 53-59, 2011 | 5 | 2011 |
Enhancing Train Travel with Augmented Reality for Smartphones: The “Tales on Rails” Project H Föhn, S Böckler, F Baumgartner, R Bauer, U Götz Information and Communication Technologies in Tourism 2020: Proceedings of …, 2020 | 3 | 2020 |