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Sukran Karaosmanoglu
Sukran Karaosmanoglu
Human-computer Interaction, Universität Hamburg
Verified email at uni-hamburg.de - Homepage
Title
Cited by
Cited by
Year
A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review
J Hertel, S Karaosmanoglu, S Schmidt, J Bräker, M Semmann, F Steinicke
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2021
442021
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
S Karaosmanoglu, K Rogers, D Wolf, E Rukzio, F Steinicke, LE Nacke
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2021
402021
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia
S Karaosmanoglu, S Rings, L Kruse, C Stein, F Steinicke
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021
242021
Much realistic, such wow! a systematic literature review of realism in digital games
K Rogers, S Karaosmanoglu, M Altmeyer, A Suarez, LE Nacke
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
202022
Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises
L Kruse, S Karaosmanoglu, S Rings, B Ellinger, F Steinicke
Societies 11 (4), 134, 2021
192021
Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults
S Karaosmanoglu, L Kruse, S Rings, F Steinicke
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022
172022
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games
K Rogers, S Karaosmanoglu, D Wolf, F Steinicke, LE Nacke
Frontiers in Virtual Reality 2, 85, 2021
172021
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
L Kruse, S Karaosmanoglu, S Rings, B Ellinger, D Apken, TF Mangana, ...
ICAT-EGVE, 9-18, 2021
132021
Using Exergames to Train Patients with Dementia to Accomplish Daily Routines
S Rings, S Karaosmanoglu, L Kruse, D Apken, T Picker, F Steinicke
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
112020
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
S Cmentowski, S Karaosmanoglu, LE Nacke, F Steinicke, JH Krüger
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
102023
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences
L Kruse, S Karaosmanoglu, S Rings, F Steinicke
Proceedings of the 2022 ACM Symposium on Spatial User Interaction, 1-11, 2022
102022
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. Frontiers in Virtual Reality 2 (2021)
K Rogers, S Karaosmanoglu, D Wolf, F Steinicke, LE Nacke
102021
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality
P Sykownik, S Karaosmanoglu, K Emmerich, F Steinicke, M Masuch
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
62023
Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild
T Schmelter, L Kruse, S Karaosmanoglu, S Rings, F Steinicke, ...
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
32023
Corona Beat-Kicking The Sedentary Habit Induced By Prolonged Social Distancing
J Gabel, S Karaosmanoglu, C Mason, S Rings, F Steinicke
2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2021
32021
Spatial visualization of sensor information for automated vehicles
F Yan, S Karaosmanoglu, A Demir, M Baumann
Proceedings of the 11th International Conference on Automotive User …, 2019
32019
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
S Karaosmanoglu, S Cmentowski, LE Nacke, F Steinicke
Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-28, 2024
22024
Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques
B Dewitz, S Karaosmanoglu, RW Lindeman, F Steinicke
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023
12023
Language of Zelda: Facilitating Language Learning Practices Using ChatGPT
S Karaosmanoglu, EL Fittschen, H Eyicalis, D Kraus, H Nickelmann, ...
Extended Abstracts of the CHI Conference on Human Factors in Computing …, 2024
2024
From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames
S Cmentowski, S Karaosmanoglu, F Steinicke
arXiv preprint arXiv:2405.05915, 2024
2024
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