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Bruno Feijo
Bruno Feijo
Verified email at inf.puc-rio.br - Homepage
Title
Cited by
Cited by
Year
A logic-based tool for interactive generation and dramatization of stories
AEM Ciarlini, CT Pozzer, AL Furtado, B Feijó
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
1102005
Control centers evolve with agent technology
GP Azevedo, B Feijo, M Costa
IEEE Computer Applications in power 13 (3), 48-53, 2000
1002000
Enhancing the human-computer interface of power system applications
GP De Azevedo, CS De Souza, B Feijó
IEEE Transactions on Power Systems 11 (2), 646-653, 1996
751996
Real time game loop models for single-player computer games
L Valente, A Conci, B Feijó
Proceedings of the IV Brazilian Symposium on Computer Games and Digital …, 2005
742005
A genetic approach for the automatic adaptation of segmentation parameters
RQ Feitosa, G Costa, TB Cazes, B Feijo
Proceedings of the First International Conference on Object-Based Image …, 2006
662006
Mapping quality requirements for pervasive mobile games
L Valente, B Feijó, JCSP Leite
Requirements Engineering 22, 137-165, 2017
542017
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
512008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
452009
An agent-based paradigm for building intelligent CAD systems
J Bento, B Feijó
Artificial Intelligence in Engineering 11 (3), 231-244, 1997
431997
Draw your own story: Paper and pencil interactive storytelling
ES de Lima, B Feijó, SDJ Barbosa, AL Furtado, AEM Ciarlini, CT Pozzer
Entertainment computing 5 (1), 33-41, 2014
412014
Genetic adaptation of segmentation parameters
G Costa, RQ Feitosa, TB Cazes, B Feijó
Object-Based Image Analysis: Spatial Concepts for Knowledge-Driven Remote …, 2008
402008
Supermassive crowd simulation on gpu based on emergent behavior
E Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
392008
Player behavior and personality modeling for interactive storytelling in games
ES de Lima, B Feijó, AL Furtado
Entertainment Computing 28, 32-48, 2018
382018
An exploratory study on non-visual mobile phone interfaces for games
L Valente, CS de Souza, B Feijó
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing …, 2008
352008
Introdução à Ciência da Computação com Jogos: aprendendo a programar com entretenimento
B FEIJÓ, E CLUA, FSC Da Silva
Campos Elsevier, 2010
34*2010
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
322010
Kuaba ontology: design rationale representation and reuse in model-based designs
AP De Medeiros, D Schwabe, B Feijó
Conceptual Modeling–ER 2005: 24th International Conference on Conceptual …, 2005
322005
Agents with emotions in behavioral animation
M Costa, B Feijo
Computers & graphics 20 (3), 377-384, 1996
321996
Turn off the graphics: designing non-visual interfaces for mobile phone games
L Valente, CS de Souza, B Feijó
Journal of the Brazilian Computer Society 15, 45-58, 2009
312009
Real time 360 video stitching and streaming
RMA Silva, B Feijó, PB Gomes, T Frensh, D Monteiro
ACM SIGGRAPH 2016 Posters, 1-2, 2016
302016
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