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Wim Westera
Wim Westera
Professor of Learning media: Simulations and Gaming
Verified email at ou.nl
Title
Cited by
Cited by
Year
Competences in education: a confusion of tongues
W Westera
Journal of Curriculum studies 33 (1), 75-88, 2001
8832001
Serious games for higher education: a framework for reducing design complexity
W Westera, RJ Nadolski, HGK Hummel, IGJH Wopereis
Journal of Computer Assisted Learning 24 (5), 420-432, 2008
4942008
Why and how serious games can become far more effective: Accommodating productive learning experiences, learner motivation and the monitoring of learning gains
W Westera
Journal of Educational Technology & Society 22 (1), 59-69, 2019
1472019
Towards multimodal emotion recognition in e-learning environments
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 24 (3), 590-605, 2016
1462016
On strategies of educational innovation: Between substitution and transformation
W Westera
Higher education 47, 501-517, 2004
1402004
Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands
T Hainey, W Westera, TM Connolly, L Boyle, G Baxter, RB Beeby, ...
Computers & Education 69, 474-484, 2013
1082013
On the changing nature of learning context: Anticipating the virtual extensions of the world
W Westera
Journal of Educational Technology & Society 14 (2), 201-212, 2011
1042011
The digital turn: How the internet transforms our existence
W Westera
AuthorHouse, 2012
992012
Paradoxes in open, networked learning environments: Toward a paradigm shift
W Westera
Educational Technology 39 (1), 17-23, 1999
821999
Games are motivating, aren´ t they? Disputing the arguments for digital game-based learning
W Westera
International Journal of Serious Games 2 (2), 3-17, 2015
812015
Introducing the “serious games mechanics” a theoretical framework to analyse relationships between “game” and “pedagogical aspects” of serious games
N Suttie, S Louchart, T Lim, A Macvean, W Westera, D Brown, D Djaouti
Procedia Computer Science 15, 314-315, 2012
772012
How people learn while playing serious games: A computational modelling approach
W Westera
Journal of Computational Science 18, 32-45, 2017
762017
Using reflection triggers while learning in an online course
D Verpoorten, W Westera, M Specht
British Journal of Educational Technology 43 (6), 1030-1040, 2012
732012
Implications of learning analytics for serious game design
JB Hauge, R Berta, G Fiucci, BF Manjón, C Padrón-Nápoles, W Westra, ...
2014 IEEE 14th international conference on advanced learning technologies …, 2014
722014
The virtual company: Toward a self-directed, competence-based learning environment in distance education
W Westera, PB Sloep
Educational Technology, 32-37, 1998
691998
RAGE architecture for reusable serious gaming technology components
W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz
International Journal of Computer Games Technology 2016, 2016
672016
Towards real-time speech emotion recognition for affective e-learning
K Bahreini, R Nadolski, W Westera
Education and information technologies 21, 1367-1386, 2016
662016
Beyond functionality and technocracy: creating human involvement with educational technology
W Westera
Journal of Educational Technology & Society 8 (1), 28-37, 2005
582005
Serious gaming analytics: What students log files tell us about gaming and learning
W Westera, R Nadolski, H Hummel
International Journal of Serious Games 1 (2), 35-50, 2014
542014
The design of the virtual company: Synergism of learning and working in a networked environment
W Westera, PB Sloep, JF Gerrissen
Innovations in Education and Training International 37 (1), 23-33, 2000
482000
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