Adding immersive virtual reality to a science lab simulation causes more presence but less learning G Makransky, T Terkildsen, RE Mayer Learning and Instruction 60, 225-236, 2019 | 769 | 2019 |
Role of subjective and objective measures of cognitive processing during learning in explaining the spatial contiguity effect G Makransky, T Terkildsen, RE Mayer Learning and Instruction 61, 23-34, 2019 | 69 | 2019 |
Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence T Terkildsen, G Makransky International journal of human-computer studies 126, 64-80, 2019 | 49 | 2019 |
Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality S Baceviciute, T Terkildsen, G Makransky Computers & Education 164, 104122, 2021 | 48 | 2021 |
Investigating representation of text and audio in educational VR using learning outcomes and EEG S Baceviciute, A Mottelson, T Terkildsen, G Makransky Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 43 | 2020 |
The future of qualitative research in psychology-a discussion with Svend brinkmann, Günter Mey, Luca Tateo, and Anete strand C Demuth, T Terkildsen Integrative Psychological and Behavioral Science 49, 135-161, 2015 | 24 | 2015 |
The future of qualitative research in psychology—A students’ perspective T Terkildsen, S Petersen Integrative Psychological and Behavioral Science 49, 202-206, 2015 | 22 | 2015 |
Investigating the redundancy principle in immersive virtual reality environments: An eye‐tracking and EEG study S Baceviciute, G Lucas, T Terkildsen, G Makransky Journal of Computer Assisted Learning, 2021 | 16 | 2021 |
Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology G Ribeiro, K Rogers, M Altmeyer, T Terkildsen, LE Nacke Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 13 | 2020 |
Recreational Fear Lab (promotional video) M Clasen, TS Terkildsen, M Andersen, M Taranu, C Schrivner, T Frøstrup | | 2022 |
Paper B Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG S Baceviciute, A Mottelson, T Terkildsen, G Makransky Designing Virtual Reality for Learning, 95, 2020 | | 2020 |
Paper A Remediating Learning from Non-immersive to Immersive Media: Using EEG to Investigate the Effects of Environmental Embeddedness on Reading in Virtual Reality S Baceviciute, T Terkildsen, G Makransky Designing Virtual Reality for Learning, 63, 2020 | | 2020 |
Paper C Investigating the Redundancy Principle in Immersive Virtual Reality Environments: An Eye-tracking and EEG Study S Baceviciute, G Lucas, T Terkildsen, G Makransky Designing Virtual Reality for Learning, 119, 2020 | | 2020 |
The Future of Qualitative Research in Psychology C Demuth, TS Terkildsen Integrative Psychological & Behavioral Science 49 (2), 2015 | | 2015 |
Carolin Demuth & Thomas Terkildsen GM Brinkmann, L Tateo, A Strand | | |