Quirin Meyer
Quirin Meyer
Professor for Computer Graphics, University of Applied Sciences Coburg
Verified email at - Homepage
Cited by
Cited by
A survey of efficient representations for independent unit vectors
ZH Cigolle, S Donow, D Evangelakos, M Mara, M McGuire, Q Meyer
Journal of Computer Graphics Techniques Vol 3 (2), 2014
On floating‐point normal vectors
Q Meyer, J Süßmuth, G Sußner, M Stamminger, G Greiner
Computer Graphics Forum 29 (4), 1405-1409, 2010
Real-time view-dependent rendering of parametric surfaces
C Eisenacher, Q Meyer, C Loop
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 137-143, 2009
Surface reconstruction based on hierarchical floating radial basis functions
J Süßmuth, Q Meyer, G Greiner
Computer Graphics Forum 29 (6), 1854-1864, 2010
3-SAT on CUDA: Towards a massively parallel SAT solver
Q Meyer, F Schönfeld, M Stamminger, R Wanka
2010 International Conference on High Performance Computing & Simulation …, 2010
Filtering multi‐layer shadow maps for accurate soft shadows
K Selgrad, C Dachsbacher, Q Meyer, M Stamminger
Computer Graphics Forum 34 (1), 205-215, 2015
Multi-Resolution Attributes for Hardware Tessellated Objects
H Schäfer, M Prus, Q Meyer, J Süßmuth, M Stamminger
IEEE Transactions on Visualization and Computer Graphics, 1, 2013
Data-Parallel Hierarchical Link Creation for Radiosity.
Q Meyer, C Eisenacher, M Stamminger, C Dachsbacher
EGPGV@ Eurographics, 65-70, 2009
View-dependent rendering of parametric surfaces
C Loop, C Eisenacher, Q Meyer
US Patent 8,384,715, 2013
Multiresolution attributes for tessellated meshes
H Schäfer, M Prus, Q Meyer, J Süßmuth, M Stamminger
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
Data‐Parallel Decompression of Triangle Mesh Topology
Q Meyer, B Keinert, G Sußner, M Stamminger
Computer Graphics Forum 31 (8), 2541-2553, 2012
Adaptive Level-of-Precision for GPU-Rendering
Q Meyer, G Sußner, G Greiner, M Stamminger
Eurographics Workshop on Vision, Modeling, and Visualization 2011, 169-176, 2011
High quality realtime tessellation of trimmed NURBS surfaces for interactive examination of surface quality on car bodies
G Sußner, Q Meyer, G Greiner
Proceedings of the 17th International Meshing Roundtable, 399-414, 2008
Real-Time Geometry Decompression on Graphics Hardware
Q Meyer
Verlag Dr. Hut, 2012
Graphical representation of roads and routes using hardware tessellation
Q Meyer, M Poerner
US Patent 9,483,872, 2016
Towards Practical Meshlet Compression
B Kuth, M Oberberger, F Kawala, S Reitter, S Michel, M Chajdas, Q Meyer
arXiv preprint arXiv:2404.06359, 2024
Vertex-Blend Attribute Compression
B Kuth, Q Meyer
High-Performance Graphics - Symposium Papers, 2021
Solving aliasing from shading with selective shader supersampling
C Siegl, Q Meyer, G Sußner, M Stamminger
Computers & graphics 37 (8), 955-962, 2013
Permutation Coding for Vertex-Blend Attribute Compression
C Peters, B Kuth, Q Meyer
Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (1 …, 2022
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
B Kuth, M Oberberger, M Chajdas, Q Meyer
Computer Graphics Forum 42 (8), 8, 2023
The system can't perform the operation now. Try again later.
Articles 1–20