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Rongkai Guo
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Year
Converting sedentary games to exergames: A case study with a car racing game
R Guo, J Quarles
2013 5th International conference on games and virtual worlds for serious …, 2013
622013
Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments
G Samaraweera, R Guo, J Quarles
2013 IEEE Symposium on 3D User Interfaces (3DUI), 23-30, 2013
402013
The effects of VEs on mobility impaired users: Presence, gait, and physiological response
R Guo, G Samaraweera, J Quarles
Proceedings of the 19th ACM Symposium on Virtual Reality Software and …, 2013
242013
Mobility impaired users respond differently than healthy users in virtual environments
R Guo, G Samaraweera, J Quarles
Computer Animation and Virtual Worlds 26 (5), 509-526, 2015
172015
Get off the couch: an approach to utilize sedentary commercial games as exergames
A Chatta, T Hurst, G Samaraweera, R Guo, J Quarles
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
162015
Differences in presence between healthy users and users with multiple sclerosis
R Guo, J Quarles
2012 IEEE VR Workshop on Perceptual Illusions in Virtual Environments, 1-6, 2012
162012
Head tracking latency in virtual environments revisited: Do users with multiple sclerosis notice latency less?
G Samaraweera, R Guo, J Quarles
IEEE transactions on visualization and computer graphics 22 (5), 1630-1636, 2015
152015
Towards understanding the differences of using 3d auditory feedback in virtual environments between people with and without visual impairments
M Dong, H Wang, R Guo
2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments …, 2017
92017
The effects of avatars on presence in virtual environments for persons with mobility impairments
R Guo, G Samaraweera, J Quarles
Proceedings of the 24th International Conference on Artificial Reality and …, 2014
82014
Enable an innovative prolonged exposure therapy of attention deficits on autism spectrum through adaptive virtual environments
C Mei, R Guo
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
72018
Towards usable underwater virtual reality systems
R Costa, R Guo, J Quarles
2017 IEEE Virtual Reality (VR), 271-272, 2017
72017
A unique way to increase presence of mobility impaired users—Increasing confidence in balance
R Guo, G Samaraweera, J Quarles
2014 IEEE Virtual Reality (VR), 77-78, 2014
52014
Robust spots finding in microarray images with distortions
A Figueroa, PS Tsai, E Bent, R Guo
2008 30th Annual International Conference of the IEEE Engineering in …, 2008
52008
Mono-stereoscopic camera in a virtual reality environment: case study in cybersickness
M Isaza, J Zhang, K Kim, C Mei, R Guo
2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019
42019
Escape room in mixed reality: 10th annual 3DUI contest
P Figueroa, R Guo, K Takashima, B Weyers
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1407-1408, 2019
42019
Game cane: An assistive 3dui for rehabilitation games
M Cantu, E Espinoza, R Guo, J Quarles
2014 IEEE Symposium on 3D User Interfaces (3DUI), 43-46, 2014
42014
Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairments
M Dong, R Guo
2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR), 15-20, 2016
32016
Exercise-based interaction techniques for a virtual reality car racing game
R Guo, J Quarles
2012 IEEE Virtual Reality Workshops (VRW), 93-94, 2012
32012
Machine learning in the analysis of mental disease
L Kim, M Han, R Guo
Proceedings of the 2020 ACM Southeast Conference, 316-317, 2020
22020
Recreating virtual environments from user traffic pattern
N Murphy, D Patel, D Savas, D Martin, C Mei, R Guo
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
22018
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Articles 1–20