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Minh Tran
Minh Tran
Independent / Inactive
Verified email at connect.carleton.ca
Title
Cited by
Cited by
Year
Using behavioural insights to improve the public’s use of cyber security best practices
JM Blythe
Government office for science, 2014
712014
Conducting empirical research in virtual worlds: Experiences from two projects in Second Life
S Minocha, M Tran, A Reeves
Journal of virtual worlds research 3 (1), 3-21, 2010
592010
Collaboration in serious game development: a case study
MQ Tran, R Biddle
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 49-56, 2008
552008
Neo-immersion: Awareness and engagement in gameplay
J Whitson, C Eaket, B Greenspan, MQ Tran, N King
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
352008
An ethnographic study of collaboration in a game development team
MQ Tran, R Biddle
Loading... 3 (5), article no. 70, 2009
102009
Understanding the influence of 3D virtual worlds on perceptions of 2D e-commerce websites
MQ Tran
Proceedings of the 2nd ACM SIGCHI symposium on engineering interactive …, 2010
82010
A means-end analysis of consumers’ perceptions of virtual world affordances for e-commerce
MQ Tran, S Minocha, D Roberts, A Laing, D Langdridge
Human-Computer Interaction–INTERACT 2011: 13th IFIP TC 13 International …, 2011
62011
Investigating affordances of virtual worlds for real world B2C e-commerce
MQ Tran, S Minocha, D Roberts, A Laing, D Langdridge
Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction, 2011
52011
Playscripts a new method for analyzing game design and play
J Aldred, R Biddle, C Eaket, B Greenspan, D Mastey, MQ Tran, J Whitson
Proceedings of the 2007 conference on Future Play, 205-208, 2007
52007
Design guidelines for B2C e-commerce in virtual worlds
M Tran, S Minocha
12011
Influence of 3D Virtual Worlds on Expectations in 2D E-Commerce Environments
M Tran
Department of Computing Faculty of Mathematics, Computing and Technology …, 2009
12009
Examining authoring tools for serious games
M Kauhanen, M Tran, R Biddle
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2007
12007
Effect of high pressure jet processing on the rheological properties of ice cream mix
M Tran, DR Roberts, FM Harte
Journal of Animal Science 94, 258-258, 2016
2016
A phenomenological analysis of consumers' perceptions of the consumption process in a virtual world
M Tran, S Minocha, D Roberts, A Laing, D Langdridge
2011
An empirical investigation of the consumption process in 3-D virtual worlds
M Tran
The Open University, 2011
2011
Influence of 3D Virtual Worlds on Expectations in 2D E-Commerce Environments [PhD Probation Report]
M Tran
Department of Computing, The Open University, 2010
2010
Conducting empirical studies within Second Life
S Minocha, M Tran
2009
Distributed cognition in game development: influence of sociotechnical environment on collaboration and communication
MQ Tran
Carleton University, 2008
2008
Jessica Aldred, Robert Biddle, Chris Eaket, Brian Greenspan, David Mastey
MQ Tran, J Whitson
2007
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Articles 1–19