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Margarida Romero
Margarida Romero
Université Côte d'Azur (Full Prof), INRIA (Assoc.Researcher/Déleg), Université Laval (Assoc.Prof)
Verified email at univ-cotedazur.fr - Homepage
Title
Cited by
Cited by
Year
Los entornos virtuales de aprendizaje basados en sistemas de emulación cognitiva
M Monereo, C. & Romero
Psicología de la educación virtual. Aprender y enseñar con las Tecnologías …, 2008
1260*2008
Are online learners frustrated with collaborative learning experiences?
N Capdeferro, M Romero
The International Review of Research in Open and Distance Learning 13 (2), 26-44, 2012
4442012
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
M Romero, M Usart, M Ott
Games and Culture 10 (2), 148-177, 2015
3522015
To rubric or not to rubric? The effects of self-assessment on self-regulation, performance and self-efficacy
E Panadero, M Romero
Assessment in Education: Principles, Policy & Practice 21 (2), 133-148, 2014
3382014
Computational thinking development through creative programming in higher education
M Romero, A Lepage, B Lille
International Journal of Educational Technology in Higher Education 14, 1-15, 2017
2492017
Serious games development and applications: second international conference, sgda 2011, lisbon, portugal, september 19-20, 2011, proceedings
M Ma, MF Oliveira, JM Pereira
Springer-Verlag New York Inc, 2011
245*2011
The impact of a rubric and friendship on peer assessment: Effects on construct validity, performance, and perceptions of fairness and comfort
E Panadero, M Romero, JW Strijbos
Studies in Educational Evaluation 39 (4), 195-203, 2013
2022013
Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation
C Wankel, P Blessinger
Emerald Group Publishing, 2012
191*2012
Framing the adoption of serious games in formal education
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012
1892012
Quality of e-learners’ time and learning performance beyond quantitative time-on-task
M Romero, E Barberà
The International Review of Research in Open and Distance Learning 12 (5 …, 2011
1832011
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
1622012
Scientific Research
M Romero, P Hyvonen, E Barbera
155*
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
1532014
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
JN Proulx, M Romero, S Arnab
Simulation & Gaming 48 (1), 81-97, 2017
1442017
Increasing Student Engagement and Retention Using Online Learning Activities: Wikis, Blogs and Webquests
C Wankel, P Blessinger
Emerald Group Publishing, 2012
137*2012
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
1252012
Serious Games para el desarrollo de las competencias del siglo XXI
M Romero, OT Gebera
Revista de Educación a Distancia (RED), 2012
1202012
Serious Games para el desarrollo de las competencias del siglo XXI
M Romero, OT Gebera
Revista de Educación a Distancia (RED), 2012
1202012
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
1032015
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
1032015
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