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Çiğdem Uz Bilgin
Çiğdem Uz Bilgin
Bilgisayar ve Öğretim Teknolojileri Eğitimi, Yıldız Teknik Üniversitesi
Verified email at yildiz.edu.tr
Title
Cited by
Cited by
Year
Investigating the effectiveness of gamification on group cohesion, attitude, and academic achievement in collaborative learning environments
C Uz Bilgin, A Gul
TechTrends 64 (1), 124-136, 2020
712020
Prospective teachers’ opinions on the value of PowerPoint presentations in lecturing
Ç Uz, F Orhan, G Bilgiç
Procedia-Social and Behavioral Sciences 2 (2), 2051-2059, 2010
492010
How debriefing strategies can improve student motivation and self-efficacy in game-based learning
CU Bilgin, Y Baek, H Park
Journal of Educational Computing Research 53 (2), 155-182, 2015
362015
Social Interactions and Games.
C Uz, K Cagiltay
Digital Education Review 27, 1-12, 2015
362015
Facilitating contextual vocabulary learning in a mobile-supported situated learning environment
C Uz Bilgin, ST Tokel
Journal of Educational Computing Research 57 (4), 930-953, 2019
302019
Authenticity, interactivity, and collaboration in virtual reality games: Best practices and lessons learned
A Wang, M Thompson, C Uz-Bilgin, E Klopfer
Frontiers in Virtual Reality 2, 734083, 2021
272021
Immersive technology and the elderly: a mini-review
BE Shelton, C Uz
Gerontology 61 (2), 175-185, 2015
202015
Influence of virtual reality on high school students' conceptions of cells
MM Thompson, A Wang, C Uz Bilgin, M Anteneh, D Roy, P Tan, ...
Springer-Verlag, 2020
172020
Effectiveness of an electronic performance support system on computer ethics and ethical decision-making education
SB Kert, Ç Uz, Z Gecü
Journal of Educational Technology & Society 17 (3), 320-331, 2014
152014
Exploring how role and background influence through analysis of spatial dialogue in collaborative problem-solving games
C Uz-Bilgin, M Thompson, M Anteneh
Journal of Science Education and Technology 29, 813-826, 2020
142020
Immersion positively affects learning in virtual reality games compared to equally interactive 2d games
M Thompson, C Uz-Bilgin, MS Tutwiler, M Anteneh, JC Meija, A Wang, ...
Information and Learning Sciences 122 (7/8), 442-463, 2021
122021
Scenarios for computer ethics education
SB Kert, C Uz, Z Gecu
Procedia-Social and Behavioral Sciences 46, 2706-2710, 2012
102012
Processing presence: how users develop spatial presence through an immersive virtual reality game
C Uz-Bilgin, M Thompson
Virtual Reality 26 (2), 649-658, 2022
82022
Authenticity, interactivity, and collaboration in virtual reality games: best practices and lessons learned. Front
A Wang, M Thompson, C Uz-Bilgin, E Klopfer
Virtual Real 2, 734083, 2021
72021
Gamification in adult learning
A Gul, CU Bilgin
Research Anthology on Adult Education and the Development of Lifelong …, 2021
62021
” What color are the fish’s scales?” Exploring parents’ and children’s natural interactions with a child-friendly virtual agent during storybook reading
GC Lin, I Schoenfeld, M Thompson, Y Xia, C Uz-Bilgin, K Leech
Proceedings of the 21st Annual ACM Interaction Design and Children …, 2022
52022
What's So Special About Spatial?: A Review Study Joining Virtual Reality and Spatial Ability
CU Bilgin, MR Anteneh, M Thompson
Implementing Augmented Reality Into Immersive Virtual Learning Environments …, 2021
52021
Facilitating English as a foreign language learners’ vocabulary learning, task completion and contextual vocabulary exploration processes in a mobile supported situated …
Ç Uz Bilgin
Middle East Technical University, 2016
52016
Visualizing the collaborative problem solving process in an immersive cross platform game
M Thompson, CU Bilgin, R Eberhart, L Cho, M Anteneh, E Klopfer
2021 7th international conference of the immersive learning research network …, 2021
42021
Object location memory and sex difference: implications on static vs. dynamic navigation environments
C Uz, A Altun
Journal of Cognitive Science 15 (1), 27-56, 2014
42014
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