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Chris Martens
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An intentional ai for hanabi
M Eger, C Martens, MA Córdoba
2017 IEEE Conference on Computational Intelligence and Games (CIG), 68-75, 2017
662017
Ceptre: A language for modeling generative interactive systems
C Martens
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
582015
Linear logic programming for narrative generation
C Martens, AG Bosser, JF Ferreira, M Cavazza
Logic Programming and Nonmonotonic Reasoning: 12th International Conference …, 2013
412013
Gemini: Bidirectional generation and analysis of games via asp
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
332018
Volunteer computing using casual games
C Cusack, C Martens, P Mutreja
Proceedings of future play 2006 international conference on the future of …, 2006
302006
Generative story worlds as linear logic programs
C Martens, JF Ferreira, AG Bosser, M Cavazza
Seventh Intelligent Narrative Technologies Workshop, 2014
292014
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
282017
Deriving quests from open world mechanics
R Alexander, C Martens
Proceedings of the 12th international conference on the foundations of …, 2017
252017
Practical specification of belief manipulation in games
M Eger, C Martens
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
252017
A spectrum of audience interactivity for entertainment domains
A Striner, S Azad, C Martens
Interactive Storytelling: 12th International Conference on Interactive …, 2019
192019
Novices' learning barriers when using code examples in open-ended programming
W Wang, A Kwatra, J Skripchuk, N Gomes, A Milliken, C Martens, ...
Proceedings of the 26th ACM Conference on Innovation and Technology in …, 2021
182021
Proceduralist readings, procedurally
C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
182016
Planit! a new integrated tool to help novices design for open-ended projects
A Milliken, W Wang, V Cateté, S Martin, N Gomes, Y Dong, R Harred, ...
Proceedings of the 52nd ACM Technical Symposium on Computer Science …, 2021
172021
Character beliefs in story generation
M Eger, C Martens
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
162017
Programming interactive worlds with linear logic
C Martens
Carnegie Mellon University Pittsburgh, PA, 2015
162015
Languages of play: towards semantic foundations for game interfaces
C Martens, MA Hammer
Proceedings of the 12th International Conference on the Foundations of …, 2017
152017
Villanelle: An authoring tool for autonomous characters in interactive fiction
C Martens, O Iqbal
Interactive Storytelling: 12th International Conference on Interactive …, 2019
142019
Generating abstract comics
C Martens, RE Cardona-Rivera
Interactive Storytelling: 9th International Conference on Interactive …, 2016
142016
Scheduling with uncertain resources: Elicitation of additional data
U Bardak, E Fink, CR Martens, JG Carbonell
2006 IEEE International Conference on Systems, Man and Cybernetics 2, 1493-1498, 2006
142006
Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative.
C Martens, O Iqbal, S Azad, M Ingling, A Mosolf, E McCamey, J Timmer
INT/WICED@ AIIDE, 2018
132018
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Articles 1–20