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Leonard Busuttil
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An international comparison of k-12 computer science education intended and enacted curricula
K Falkner, S Sentance, R Vivian, S Barksdale, L Busuttil, E Cole, C Liebe, ...
Proceedings of the 19th Koli calling international conference on computing …, 2019
622019
Social interactive learning in multiplayer games
V Camilleri, L Busuttil, M Montebello
Serious games and edutainment applications, 481-501, 2011
582011
Teachers’ response to the sudden shift to online learning during COVID-19 pandemic: Implications for policy and practice
L Busuttil, R Camilleri
University of Malta. Faculty of Education, 2020
362020
An international study piloting the measuring teacher enacted computing curriculum (metrecc) instrument
K Falkner, S Sentance, R Vivian, S Barksdale, L Busuttil, E Cole, C Liebe, ...
Proceedings of the Working Group Reports on Innovation and Technology in …, 2019
312019
Teaching computing without computers: Unplugged computing as a pedagogical strategy
L Busuttil, M Formosa
Vilnius University, Institute of Mathematics and Informatics, 2020
232020
An international pilot study of k-12 teachers' computer science self-esteem
R Vivian, K Quille, MM McGill, K Falkner, S Sentance, S Barksdale, ...
Proceedings of the 2020 ACM Conference on Innovation and Technology in …, 2020
172020
MOOCs: Exploiting Networks for the Education of the Masses or Just a Trend?
V Camilleri, L Busuttil, M Montebello
Open source technology: Concepts, methodologies, tools, and applications …, 2015
142015
Connections and disconnections between home and kindergarten: A case study of a 4‐year old child's digital practices and experiences in early childhood
RC Farrugia, L Busuttil
British Journal of Educational Technology 52 (6), 2178-2191, 2021
112021
An international benchmark study of k-12 computer science education in schools
K Falkner, S Sentance, R Vivian, S Barksdale, L Busuttil, E Cole, C Liebe, ...
Proceedings of the 2019 ACM Conference on Innovation and Technology in …, 2019
112019
Teacher perspectives on introducing programming constructs through coding mobile-based games to secondary school students
L Attard, L Busuttil
Informatics in Education 19 (4), 543-568, 2020
72020
Integrating computational thinking into classroom practice: a case study
D Vassallo, L Busuttil
TO BE OR NOT TO BE A GREAT EDUCATOR, 600, 2023
22023
Minecraft schooling: digital learning for junior years
L Busuttil, C Gruppetta, V Camilleri
Handbook of research on gaming trends in P-12 education, 481-501, 2016
22016
Digital and video game usage in Malta
L Busuttil, V Camilleri, L Camilleri, A Dingli, M Montebello
Malta Communication Authority (MCA), 2014
22014
Disrupted Education: Examining the Experiences of Teachers Transitioning from Face-to-Face to Emergency Remote Teaching during COVID-19 Lockdown
L Busuttil, C Calleja, MA Tonna
Formazione & insegnamento 21 (3), 25-31, 2023
12023
I want to be a game maker: experiences of digital game making with eleven year olds
L Busuttil
University of Sheffield, 2014
12014
Identifying students' attitudes and teachers' shifting roles in an e-learning course
L Busuttil
University of Malta, 2005
12005
Cultivating Computational Thinking in Early Years Through Board Games. The Cthink. it Approach
T Bratitsis, M Tsapara, K Melliou, L Busuttil, D Vassallo, J Callus, ...
Interactive Mobile Communication, Technologies and Learning, 78-89, 2023
2023
Teachers in Malta, their Professional Identity and their Experience of School Closures as a Result of the COVID-19 Pandemic
AT Michelle, B Leonard, C Colin
Medical Research Archives 11 (7.1), 2023
2023
Promoting computational thinking in early childhood: a novel board game design
L Busuttil, D Vassallo, J Callus, T Bratitsis, M Tsapara, K Melliou, ...
ICERI2023 Proceedings, 4868-4876, 2023
2023
COVID-19 school closures turning a spotlight on inequities and other shortcomings from the voices of those in danger of falling through the cracks
C Calleja, MA Tonna, L Busuttil
Formazione & insegnamento 20 (3), 122-134, 2022
2022
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Articles 1–20